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    Patch Notes

    Deep Rock Galactic Survivor Patch Notes

    Note: This page summarizes and lightly restructures the official patch notes for readability. The original content is preserved.

    Hello Miners,

    Patch 1.0.87p - Gate Rework! October 1st, 2025 As promised, we have just released an update addressing a ton of issues and bug reports we have received since the 1.0 launch. Thank you so much for your feedback, and please keep it coming!

    Features

    New Gate Missions

    Gate missions are now locked to specific biomes and come with nasty outbreak mutators. To boost morale, each dwarf will be given a mandatory pep talk and a shiny artifact to lug into the dive. Do the company proud!

    VFX Slider

    Explosions look awesome. Too awesome, in some circumstances. To address this, we've added a VFX slider that lets you tone down explosions (and other effects), making it easier to see glyphids on the map.

    Anomaly Dives

    Management has approved B0b-33 for missions in Vanilla, Bloody Learner, Hardcore, and Company Man anomalies. Additionally, Elimination can now once again be played in the vanilla anomaly dive.

    Fixes

    LOK-1 and "Hurricane" Guided Rocket System no longer target untargetable enemies

    Breach Cutter scales correctly with Lifetime

    Fixed an issue where explosive plants would not deal damage in the first stage

    Fixed an issue that made enemies ignore lava

    Fixed an issue with players being stuck on the loading screen

    Fixed an issue where you could continue to buy the same thing in the shop multiple times

    Fixed an issue that prevented masteries from unlocking correctly

    Fixed an issue where completed masteries didn’t count class mod masteries correctly

    Fixed an issue where gear could have a 0% stat mod shown

    Fixed an issue where the “Complete a stage with alien threat level less than 1” mission goal was not acting properly

    Fixed an issue where “unreasonable uptime” unlocked instantly when disposable tech Overclock was picked on a drone

    Fixed an issue where the wrong biome name was displayed on a biome mastery reward

    Fixed an issue with the “You’re locked in here with me” achievement

    Fixed an issue with the “Karl is that you?” achievement

    Fixed an issue with the “I ain’t buying it” achievement

    Fixed an issue with the “Now where did I put my keys” achievement

    Fixed an issue where players could jump on top of the C4 pallets in the Escort mission

    Fixed an issue where Experimental Plasma Charger Unstable Overclock Drippin Hot Balls would not appear when inspecting the weapon

    Fixed an issue where Experimental Plasma Charger Unstable Overclock Drippin Hot Balls VFX would lag behind the hot ball

    Fixed an issue with looping audio on Bosco Weapons

    Fixed an issue with looping audio on Firefly Drones and K-1 Viper Drones

    Fixed an issue with looping audio from Overclock Disposable Tech

    Fixed an issue with looping audio from the Ommoran Beamers

    Improvements

    You can now hide completed milestones

    Optimized damage numbers

    Improved gear screen layout

    Improved meta shop layout

    Clearer end screen communication

    Clearer mastery bonus communication

    Stronger call to action to enter gear screen in the play flow

    Gear no longer drops in the last 10 seconds of the stage

    Gear no longer drops off the map

    Lowered the chance to get similar gear drops in a row

    Balance changes

    Vanguard Contracts now reward Epic gear on first win

    Lethal Operations now reward Legendary gear on first win

    Mission goals

    Elimination: Sector 1 Hollow Bough: Mine 500 regenerating vines → 250 regenerating vines

    Elimination: Sector 1 Salt Pit: Mine 2000 Rocks → Mine 1000 Rocks

    Weapons

    Plasma Burster: Base damage 70 → 75

    Cryo Grenade: Base damage 90 → 100

    Arc-Tek Cryo Guard: Base damage 80 → 90, Drone count 3 → 4, Weapon range 6 → 4

    Hi-Volt Thunderbird: Base damage 20 → 24, Potency 12 → 14

    Deepcore PGL: Base damage 120 → 135, Fire rate 0,4/sec → 0,5/Sec

    Lead Storm Minigun: Base damage 18 → 20

    Shard Diffractor: Base damage 25 → 28

    Breach Cutter: Base damage 32 → 35, Weapon range upgrade removed from the upgrade pool

    Experimental Plasma Charger: Base damage 120 → 125

    Bulldog: Knockback is now the default and not an Overclock

    High Explosive Grenade: Base damage 160 → 175, Base explosion radius 3.5 → 3.8

    Stubby: Base damage 28 → 30, Potency 12 → 14

    TH-0R Bug Taser: Potency 20 → 22

    CRSPR Flamethrower: Base damage 28 → 32,

    Overclocks

    Explosive Reload: Explosion radius 6 → 7

    Spliced Emitter: Weapon range 50% → 75% , Damage 50% → 75% , Potency 50% → 75%

    Impact Punch: Damage 35% → 45%

    Krakatoa Protocol: Radius 3 → 3,5, Damage modifier 0,1 → 0,125

    Thermal Oscillator (nerfed): Slow potency modifier 50% → 40%

    Personal Space Invaders: Weapon range -65% → -50%

    Ionized Plasma: Potency Stack modifier 1 → 1,1

    Overcharged Fuelcells: Damage 150% → 175%, Lifetime -50% → -40%,

    Artifacts

    FRZ Shield Belt: Cooldown timer 30 sec → 15 Sec

    BRN Shield Belt: Cooldown timer 30 sec → 15 Sec

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