MegaBonk Best Weapons Tier List – What’s Actually Broken Right Now
10/5/2025#megabonk #tierlist #weapons #guide #update

MegaBonk Best Weapons Tier List
The MegaBonk meta is a little wild and uncertain. With multi-hit builds taking over and record runs going off the rails, here’s the ultimate weapon tier list for both casual players and leaderboard grinders.
Whether you just want to beat the boss or break your PC chasing a million ghost kills — we’ve got you.
🏆 S-Tier Weapons (Best of the Best)
Axe — Multi-hit king. Triggers executes fast, shreds the late-game. Weak early, godly late.
Lightning Staff — Life-steal synergy and on-hit power make it great for all builds. Good DPS.
Dexecutioner — Attached to Bandit, scales with attack speed, and deletes enemies with executes.
Flame Walkers — Meta for sure. Covers your screen, stacks hits fast, ya might lag a bunch.
Black Hole — One of the most slept-on endgame weapons. Huge AoE, lingering multi-hit effect — perfect for control and crowd wipes.
Shotgun — Massive burst damage and viable for both casual and world-record play.
🅰️ A-Tier Weapons (Strong All-Rounders)
Banana — Fantastic early-to-mid game weapon with knockback and life-steal.
Aura — Smooth leveling, no anvil needed, and very beginner-friendly.
Katana — Stylish, quick, and powerful, though slightly outdated in the multi-hit meta.
Sniper — Great precision weapon for safe runs; underrated damage and knockback.
Dice — No longer meta-defining, but still great for crit builds.
🅱️ B-Tier Weapons (Solid Casual Choices)
Revolver — The smoothest, most reliable casual weapon. Feels great, plays great.
Blood Magic — Tanky health-scaling option, but slow for endgame.
Fire Staff — Balanced “old reliable.” Great for wave clearing.
Bone / Daggers — Decent for casual life-steal setups.
Aegus — Incredible early defense; experimental in late-game.
Hero’s Sword — Playable but underwhelming.
🅲 C-Tier Weapons (Situational Picks)
Poison — Works for sustain, not damage.
Tornado — Great knockback, but zero real DPS.
Frost Walkers — Good crowd control, low kill potential.
Missiles — Cool concept, painfully slow.
Mines — Too static to be practical.
🅳 D-Tier Weapons (Meme Tier)
Space Noodle — “Never good, not even once.”
Dragon’s Breath — Looks cool, performs terribly.
Sword — Knockback ruins combos.
Chunkers — Hopeless even with size scaling.
Cursed Blade — Low-HP gimmick that’s more pain than gain.
🧠 Meta Notes
- The multi-hit meta dominates — if your weapon procs on hit or leaves lingering effects, it’s strong.
- Weapons like Aura, Banana, and Revolver shine for casuals but fade in endgame.
- Items and modifiers matter more than weapon base damage — great loot can make any setup viable.
- Overall balance feels decent, meaning you can beat the game with almost anything if you play smart.
💬 Final Thoughts
At the end of the day, MegaBonk’s about having fun — not just chasing world records. If you want smooth runs, go Revolver or Aura. If you want to fry your PC, go Flame Walkers, Axe, or Black Hole while stacking size tomes.
Check out our community tier list, or try out our character randomizer for your next run.
👉 MegaBonk Commununity Character Tier List | Character Randomizer
- Megabonk Recent Patch Notes: /megabonk/patch-notes
Happy Bonking!
