
Axe
Multi-hit king. Triggers executes fast, shreds late-game; weak early, godly late.

A visual index of weapons. Click a weapon to learn more in our full tier list post.

Multi-hit king. Triggers executes fast, shreds late-game; weak early, godly late.

Attached to Bandit; scales with attack speed; deletes enemies with executes.

Meta. Covers your screen, stacks hits fast; expect lag.

Slept-on endgame monster. Huge AoE, lingering multi-hit control.

Stronger in this meta; solid for crit builds.

Massive burst, viable for casual and WR play.

Great overall weapon. Solid late-game.

Smooth leveling, no anvil needed, beginner-friendly. Easy early game.

Great damage, quick, powerful; slightly behind multi-hit meta.

Fantastic early-to-mid with knockback and lifesteal.

Tanky health-scaling option; slow for endgame.

Great precision for safe runs; underrated damage and KB.

Smoothest, most reliable casual weapon.

Balanced wave clear; old reliable.

Decent for casual lifesteal setups.

Incredible early defense; experimental late-game.

Playable but underwhelming.

Good for sustain, not for damage.

Great knockback; weak DPS.

Crowd control, low kill potential.

Cool concept, painfully slow.

Too static to be practical.

Never good, not even once.

Looks cool, performs poorly.

Knockback ruins combos.

Hopeless even with size scaling.

Low-HP gimmick — more pain than gain.
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