
Overpowered Lamp
SMultiplies on-hit effects (poison, bleed, execute). Core of every meta build.

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This is our MegaBonk items tier list — the best MegaBonk items ranked from S to D. If you searched for a MegaBonk item tier list, you’re in the right place.

Multiplies on-hit effects (poison, bleed, execute). Core of every meta build.

Amazing in the current meta. This item can proc many other items, creating very good synergies.

Infinite-scaling execute chance. Stacks damage insanely fast. OP

2% chance to hit for 20× damage. Melts bosses.

Auto-collects XP; great with XP Tome and Echo Shard.

Core late-game scaling item. Early Anvil is huge.

Early-game carry with ghost projectiles. OP OP
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More chests = more luck. This is so good, because it means you dont need to use luck-tome.

XP powerhouse.

Adds bonus “back bar” damage -> massive.

This is essential for pushing leaderboard. Not as useful for casual non-overtime play.

Kevin-combo only. Banish unless playing for that.

With golden shield only. (ensure enough lifesteal)

Better and faster shrines; recycle to chase these or keys.

Helps massively with elites and bosses.

40% poison chance; top-tier DoT.

Very decent damage.

Life steal + Bloodmark synergy for some extreme boss damage.

Overheal + lifesteal for massive survivability.

Underperforms in most builds, excellent in others.

AoE scaling.

Reliable AoE damage.

AoE freeze potential.

Amazing damage for hp trade-off. My favorite item.

As long as you have crit, the damage is amazing.

Nice to have damage scaling

Reliable damage scaling.

Never a bad choice; smooths weak starts.

Great damage when you need early-mid power.

Heals you nearly to full every ~9 seconds.
Great for giga runs.

Potentially strong on-hit synergy.

Zoom.

Pairs well with Cheese for double DoT pressure. Might be S-tier.

Free chest chance — saves gold and accelerates scaling. Goes GIGA with credit cards.

XP acceleration.

Slows time under 50% HP — clutch panic saver.

Very good for casual players.

Adds minor defensive layers.

Adds minor defensive layers.

Survivability if you build into it.

Survivability.

Strong early damage.

Good to have one.

A nice thing to have. Goes up a tier with +gold%

Great attack speed boost in the current meta.

Luck is never bad.

Made for limit-testing. Great when pushing overtime near boss portal.

Combo potential, but underwhelming alone.

Decent early-game.

Meh.

Not bad, but there are better choices

Okay pickup. +1 projectile is easy to get elsewhere.

Goes up a tier when built for it.

Feels pretty nice to have, better blue options exist though.

Solid pick in many runs.

Always okay.

Good with certain combos

No bueno.

Fake healing; noob trap.

Banishable, but its not a bad item.

Waste of a slot.

Only for gamers.

Sounds better than it is.

Meme.

Meme.

Somebody make this work.
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If you plan to push overtime, prioritize XP engines (Echo Shard, Time Bracelet) + Anvil, and dmg scaling like Idle Juice. For boss damage, ensure you have on-hit such as moldy cheese, and cursed doll. Then having bloodmark from Unstable Transfusion makes life easy-mode.
On-hit stacking builds revolve around Overpowered Lamp. Multiplying effect rolls makes poison, dot, execute, and other procs scale explosively. Pair with survivability (lifesteal, overheal, potentially aegis) so you can safely ramp without getting popped from the ghosts.